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About Sentient Cube

Sentient Cube is my pride and joy. This project was initially created for a game jam in 72 hours, and after the jam ended I decided to take the game even further and fully flesh out the vision I had for it. 

It's all about movement- and feeling good while you do it. I based Sentient Cube around a primary idea: movement mechanics tied to the management of resources.

The first mechanic that utilizes this is the grappling hook, of which must be replenished once you use it for traversal. 

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This creates a small-scale feedback loop and is what gives the game its "flow" or "rhythm."

I want players to be constantly analyzing, assessing, and then acting accordingly as they progress through the map. I try to design the game primarily around expanding this loop

Even the simplest of movements has numerous nuances to consider: where to land, which direction to bounce toward after you land, and whether or not you need to land early!

More about 
Sentient Cube

Learn more about my development process through my devlog series

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